Getting Started with Unity 5

ISBN: 1784398314

Category: Technical

Posted on 2018-07-31, by phaelx.


Date: 2015
Pages: 195
ISBN-10: 1784398314
ISBN-13: 9781784398316
Author: Dr. Edward Lavieri

Size: 6.4 MB
Format: epub
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Leverage the power of Unity 5 to create amazing 3D games About This BookLearn to create interactive games with the Unity 5 game engineExplore advanced features of Unity 5 to help make your games more appealing and successfulA step-by-step guide giving you the perfect start to developing games with Unity 5Who This Book Is ForIf you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.What You Will Learn Create, organize, and manage your game project with the Unity interface Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees Import and use custom assets and asset packages to add characters to your game Review existing animations and create custom animation clips to bring your game characters to life Build custom scripts to make your game characters interactive Add a graphical user interface to your game to enable easy user interaction Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations Customize your game with sound effects, shadows, lighting effects, and rendering options In DetailThis book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.
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